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Hi. I actually don't know if this title is supported, since it's not mentioned in the compatibility list, but anyway it was published before the remake of Rance 01, so I assumed it would work; and in …
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***PCSX2 version:***
v1.6.0
***PCSX2 options:***
Running on safest preset and still get weird glitch fest 3D background
***Plugins used:***
D3D 11 Default setting with no hardware hack enabl…
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### Describe the project you are working on
2D adventure game.
### Describe the problem or limitation you are having in your project
In the 90's, VGA monitors often used Mode 13h, which took …
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I must have dozens, if not a few hundreds of LoRAs by now. Some are for different models, some are styles, poses, concepts, you name it. As far as I see it we don't have the option to sort LoRAs by an…
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Perfect Dark (and Goldeneye as well) do this thing where the appearance of the game's 2D elements (HUD, menus, text, etc.) are stretched when running in widescreen mode. This is original N64 behavior,…
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### Godot version
4.0 Beta 4
### System information
Windows 64
### Issue description
The HTML5 export of a single empty 2D node has a size of >40MB. Godot 3.5 HTML5 export is already >20MB.
Us…
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It is possible to use Mono Game library and OpenGL and SDL for multiplatform games?
I prefer to develop games in C# on Mono IDE for Linux!
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### What should happen
Many thanks about the recent update is really great!!
But I have a few concern my redmi note 9 helio g85 vulkan doesn't support 2x MSAA only 4x MSAA while my redmi 9a helio g2…
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This is more of a general question than an issue.
What is the current usage scenario for MetalFX upscaling?
As I understand it - and testing supports this so far - MetalFX works on the final ren…
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**Your Godot version:**
v3.4.4.stable.mono.official [419e713a2]
**Issue description:**
Hello! I'm following the "dodge the creeps" getting started tutorial, and I'm on the "coding the player" sec…