-
=> ERROR [build 15/15] RUN mkdir build && cd build && ../cmake-dist/bin/cmake -DCMAKE_PREFIX_PATH="./External/libtorch/;" .. && make -j6 93.4…
-
**Note**: This is a proposal that includes very slight changes to Blender mostly, but I am creating this here so there is a place to discuss.
### Describe the project you are working on
Godot
###…
reduz updated
11 months ago
-
Trying to build on Ubuntu 18.04.2 LTS and have tried following guide in the [documentation](http://mitsuba-renderer.org/releases/current/documentation.pdf) and one [other](https://cgcvtutorials.wordpr…
-
Hello,
I'm unable to load my own panda model, which is a copy of the `FRANKA_PANDA_HIGH_PD_CFG` robot. Before updating to issac lab the articulation was loaded and worked but now I cant. The strang…
-
Edit:
Looks like the visual meshes are just flipped, the collision bodies are correct. Would be nice to have a `flip_visual_attachments: Switch Meshes from Z-up left-handed system to Y-up Right-han…
-
Hi, and thanks for taking a look.
Running Gentoo Linux 64 here. Building _Pioneer_ from today's Master repo snapshot (because I am really desperate for the fix to the game-breaking bug #5804 ). All d…
-
Currently, glTF's have a scale variable that describes the XYZ scale of the scene as a float. The problem is that every 3D app has a different default Unit, with Architecture and Engineering apps havi…
-
### Tested versions
Should be an issue with all versions 4.3 and higher
On 4.2 and below, it worked because *all* Scene importers show the gltf/embedded_image_handling setting.
### System inf…
lyuma updated
3 months ago
-
URDF loader isn't correctly handling scaling from sketchup DAE files.
Collada mesh file: https://gist.github.com/hehonglu123/0afdb2bab3d744cd5abe5fe0bb30fd9c
In Gazebo:
![Screenshot from 2020-07-…
-
MinGW-w64 version: 8.1.0
CMake version: 3.17.1
Assimp version: 5.2.4
Build params:
```
ASSIMP_ANDROID_JNIIOSYSTEM:BOOL=OFF
ASSIMP_ARCHIVE_OUTPUT_DIRECTORY:STRING=D:/Libs/assimp-5.2.4/build/tes…