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Interpolation on NetworkTransform in Netcode moves whatever GameObject that has the NetworkTransform component. This means that if this GameObject also has colliders it is possible for identical tick …
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Thank you for this very underrated project.
**Is your feature request related to a problem? Please describe**
The main motivation for this issue is the same as #45, but I have more points to bring…
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## What just happened?
llDetectedVel() reported the wrong speed in a physical collision.
## What were you doing when it happened?
Testing physical collision speeds.
## What were you expecting …
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By default SBT will put ivy resolution files in ${projectRoot}/target. This can be quite painful in mixed Maven/SBT projects as you run "mvn clean install" and blow away your Ivy cache inadvertently.…
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The documentation for the hit function (http://craftyjs.com/api/Collision.html#-hit) provides an example, which I have found may lead to the game entering an infinite recursion if two events are trigg…
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reported by: @CloudyLex
the historical code used recombination emissivitities from some papers, and build collisional - radiative models on its own. The stout database now has no way to include the…
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If the curvature of the planetary surface is greater than 0, then when moving away from the center the ship sinks under the underlying surface.
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### What happened?
I was following the MoveIt 2 planning configuration instructions in the ROS2 documentation. The command successfully launches MoveIt, but when it tries to open Gazebo, it fails and…
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The json error output file uses the parameter name as the key, but if the name is not unique then only one of the parameters will be saved in the output.
Options:
1. reject the model if the fitted…
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Suppose if I have an image with a transparent background and I want to detect collisions only when an object is colliding with the visual/colored part of the image. Is there a feature like that that a…