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![Screenshot 2024-01-24 at 18 18 26](https://github.com/smithy-lang/smithy/assets/4439335/84dc4603-afe7-4157-b6df-827a74d72f6b)
Currently smithy maps can only take string shapes as keys. Considerin…
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Because clipping with GH means decomposing to pairwise clip calls, there's a lot of looping and array modification in some of the operations. This can result in very slow operations when you have comp…
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Hello everyone!I found a problem regarding the 'evenodd' value of the object
![image](https://github.com/user-attachments/assets/4c26d652-4540-4435-ab5b-015c7aa1b0d9)
When I try to get the data of t…
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It would be good to be able to set each shape as union, intersection or difference, for modelling complex shapes. Here is a more in depth explanation - https://en.wikipedia.org/wiki/Constructive_soli…
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**Describe the project you are working on:**
I would like to create a voxel game where the objects' collisions are composed of many cube colliders. I can't use concave mesh colliders because I woul…
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`clip_on` kwarg would be cool to still show the entirety of the markers from `scatter` after `xlims!(ax, [0, 1])`. see boundaries on left and right how two points are cut in half.
![image](https://…
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MarlinFX provides nonAA Marlin renderers that can be backported into Marlin to replace native java2d renderers (C) that suffers from 2 problems:
- missing clipping
- slow sort algorithms for complex …
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Im currently working a 3DS app and there is no complex shapes yet so i had to use lines. While using the draw line function i saw that the lines where changing thickness. If there is something i misse…
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I saw that in the past and fixed one of those issues with ben, but we still have (randomly) wrong error reporting when a model has multiple violations.
Taking example http://noctua.geneontology.org…
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### 🚀 The feature, motivation and pitch
https://medshapenet.ikim.nrw/
Adding this dataset to PyG w/ an example of training a simple GNN that would enable exploration at scale across the community …