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SSAO got merged in #7402, but there's still a lot we can do better.
## Performance
- [ ] Faster depth->world position (see reverted code)
- [ ] Render at half resolution and use a bilateral upsam…
JMS55 updated
7 months ago
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### Checklist [README]
- [X] Device is not undervolted nor overclocked
- [x] Device is using the [latest drivers](https://github.com/IGCIT/Intel-GPU-Community-Issue-Tracker-IGCIT/wiki/Intel-driver-up…
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For anyone interested: I have tested this library running an app under WINE 8.3 (www.winehq.org) on Linux and it works thanks to NOT requiring DirectX12 (WINE only goes up to 11 at this time). Unless…
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### Checklist [README]
- [X] Device is not undervolted nor overclocked
- [X] Device is using the [latest drivers](https://github.com/IGCIT/Intel-GPU-Community-Issue-Tracker-IGCIT/wiki/Intel-driver-up…
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### Application [Required]
bios versiom
### Processor / Processor Number [Required]
i3-10105f
### Graphic Card [Required]
Intel Arc A380
### Rendering API [Required]
- [ ] Vulkan
- [ ] OpenGL
-…
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### Application [Required]
intel arc control
### Processor / Processor Number [Required]
Ryzen 7600x
### Graphic Card [Required]
A750
### Rendering API [Required]
- [X] Vulkan
- [X] OpenGL
- [X…
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**Concisely describe the proposed feature**
I would like to add a DirectX 12 backend to the compiler so that I can use new features which requires shader model >= 6.0.
**Describe the solution you'…
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### Package version
3.1.0-exp.3
### Environment
```markdown
* OS: Oculus Quest 2 Android
* Unity version: 2020.3.11f1
* Graphics API: OpenGLES 2
* Browser: Google Chrome (on Windows 10 Di…
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Right now UEVR crashes when it connects to this runtime. The best way to fix this is to make other application work since testing against an injected application is very annoying to debug.
Some open …
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### Checklist [README]
- [X] Device is not undervolted nor overclocked
- [X] Device is using the [latest drivers](https://github.com/IGCIT/Intel-GPU-Community-Issue-Tracker-IGCIT/wiki/Intel-driver-up…