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Not a bug *per se*, but nevertheless annoying.
**Description**
The newest Armory SDK (2023.12) comes with the Krom player linked against Glibc 2.36. This makes it impossible to run on a Ubuntu 22.…
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# Game summary
- Game name: Super Mario 64
- Game version: Any (US/EU)
# Daedalus X64 summary
- Version: v.0.1
# Issues
None, game is perfect
# Screenshots
None
# Recommended labels
…
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**Description**
Enabling `Live Patch`, hitting `Play` and then going back to Blender and selecting an element crashes the application with the following error:
```
#
# Fatal error in v8::ToLocalCh…
N8n5h updated
2 years ago
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Hi, thanks for the great project!
In the shader code in tonemap.glsl, tonemap is applied to all pixels, which is not correct if a constant background color is desired. See the effects below:
Wit…
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![image](https://github.com/AHGGG/poe-node-api/assets/63287495/da43866d-b92d-4c84-a9f0-84572fcc7162)
Hello author,
I ran your code and found the following code:
```
const {BotNickNameEnum, P…
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I could imagine `Color("colorspec", [oc.TopoDS_Shape])` or something like that to apply a color to a list of objects.
Sometimes I apply random colors to objects just to be able to tell them apart e…
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Ideas:
Scaling down Particle amount.
Simplifying shaders.
Reducing draw distance
Disabling dynamic shadows
Disabling postprocessing (bloom, SSAO, tonemapping etc.)
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This is a very useful Alien Swarm addition for brushes. It was later extended in CSGO to models using VertexLitGeneric.
`$envmaplightscale` is one method for solving the (really ugly) issue of `env…
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# System configuration
**Platform:** macOS 10.15.3
**Compiler:** Apple clang version 11.0.0 (clang-1100.0.33.17)
**Python version:** Python 3.7.5 :: Anaconda, Inc.
**Mitsuba 2 version:** e58039b…
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### Describe the bug
The compiler complains about a long map path, when in fact the map path is doubled for some reason, and after that vbsp.exe crashes
![image](https://user-images.githubusercont…