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## Issue Details
When a range other than the full range of the mesh is input into the FaceRange parameter of CGAL::Polygon_mesh_processing::smooth_shape, the function fails to operate properly.
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Collision for all regions currently builds when a scene runs using the physics server.
There is a debug/show_collision option that builds collision for all regions right then, in the editor and it …
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## REQUIREMENT TARGETS FOR REFACTOR
### GENERAL OBJECTIVE
Modularity, data-driven, elegance, extensibility, ease for contributors
### CHARACTER & ANIMATION
* less code, more data - avoid so much…
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This issue is meant to discuss a standard format to save more details about a BEM computation into the existing NetCDF file format used by Capytaine. In particular, storing mesh information would allo…
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# Restore Deprecated Items
If an item's display was updated after 0.5.3 then the item is in use for 0.5.3
Items that were already deprecated by version 0.5.3 wouldn't typically receive updates, …
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### Answers checklist.
- [X] I have read the documentation [ESP-IDF Programming Guide](https://docs.espressif.com/projects/esp-idf/en/latest/) and the issue is not addressed there.
- [X] I have updat…
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### 🐛 Describe the bug
```python
# fsdp_model with mixed precision (fp32 parameters)
fsdp_model.to(torch.bfloat16)
save_policy = FullStateDictConfig(offload_to_cpu=True, rank0_only=True)
with FSD…
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### Tested versions
Reproducible in 4.3
### System information
Godot v4.3.stable - Windows 10.0.19044 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3080 (NVIDIA; 32.0.15.6094) - AMD Ryze…
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Hi, I was wondering if you still work on this? I rediscovered it a little while ago (I remember it from years ago on gamedev.net) and downloaded the Beta 3 release. Works pretty well, except that when…
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When installing pytorch3d from a whl file from [this repository](https://github.com/MrForExample/Comfy3D_Pre_Builds) (Win 10, py 3.11, cuda 12.1) I was getting an error when using the ExplicitTarget M…