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### Describe the project you are working on
3D ARPG
### Describe the problem or limitation you are having in your project
Godot games can be modded via PCKs. However, support for this from the user…
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onwhat withwhat and how.
cubap updated
9 years ago
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Similarly to Bluefin-DX, we'd like to ship DX images which come preconfigured with common game development and debugging tools. If you're a developer we'd love to hear what you might find useful in an…
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Description: This task involves setting up the foundational Flask server for our Nomic game application. The goal is to create a simple yet scalable backend structure that will serve as the backbone f…
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Description: This task involves setting up the foundational Flask server for our Nomic game application. The goal is to create a simple yet scalable backend structure that will serve as the backbone f…
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# 블로그 소개 | Game Development Journel
블로그를 소개하는 포스팅.
[https://taeil-nam.github.io/posts/%EB%B8%94%EB%A1%9C%EA%B7%B8-%EC%86%8C%EA%B0%9C/](https://taeil-nam.github.io/posts/%EB%B8%94%EB%A1%9C%EA%B7%B8-%…
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I would love to see some ideas about the possibility of a separate tool used for bundling up assets into packages into some format. Having .wiscene files and other loose files i think is fine during d…
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The version string should be clear and human readable, in our case, it is better if we could follow this [style guide](https://semver.org/lang/zh-CN/).
Adding an extra repo revision section to the …
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i did not see it before using our `LivePreview` which dynamically imports apps which can dynamically import other modules.
sadly this is a "game over" for our dist/development & dist/production env…