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Teaching opportunities
#53
cubap
opened
9 years ago
2
Geolocation
#52
cubap
opened
9 years ago
0
Compare platforms, developer, and design processes
#51
cubap
opened
9 years ago
0
Review survival-type games, persistent avatar simulation games, and crafting games
#50
cubap
opened
9 years ago
5
Review similar games built with the same engine
#49
cubap
opened
9 years ago
0
Identify some solid concept art for further consideration
#48
cubap
opened
9 years ago
3
Begin massive list of needed icons for interactions and classifications
#47
cubap
opened
9 years ago
0
Determine general feel of game menus and characterizations
#46
cubap
opened
9 years ago
1
Evaluate game experiences as automated, fully coached, and one-sided
#45
cubap
opened
9 years ago
0
Explain developing worldview, changes to art as skills are gained
#44
cubap
opened
9 years ago
0
Describe movement, combat, gathering, crafting, interaction controls
#43
cubap
opened
9 years ago
1
Make first pass for HUD, possible character views
#42
cubap
opened
9 years ago
0
Consider machine-learned behaviors or at least adjustments to priorities based on the user's interventions
#41
cubap
opened
9 years ago
1
Explain how to plan for a character to enqueue activities, schedule daily actions, or set short-term priorities for building a structure or completing a large task
#40
cubap
opened
9 years ago
7
Design system for collecting character opinions/commitments for elections, consensus, collaboration
#39
cubap
opened
9 years ago
0
Draw out fighting scenarios: combat, hunting, predating
#38
cubap
opened
9 years ago
1
Describe the process of exchanging items between characters
#37
cubap
opened
9 years ago
8
Consider a persistent world with constant AI and users who may have any number of avatars active in the world at once
#36
cubap
opened
9 years ago
3
Determine initial development environment and game engine
#35
cubap
opened
9 years ago
1
Evaluate possibility of staging style of map/tiles or other game feature as development progresses
#34
cubap
opened
9 years ago
0
Discover existing AI system to manage goals and behaviors
#33
cubap
opened
9 years ago
0
Wander down the linguistic path of language acquisition
#32
cubap
opened
9 years ago
0
List possible social gaming connections, sharing, auto-posting
#31
cubap
opened
9 years ago
2
Describe reputation system and connect to characters
#30
cubap
opened
9 years ago
0
Evaluate possible in-game communication (message, chat, open speaking, menu-driven)
#29
cubap
opened
9 years ago
3
Extend to vehicles subset
#28
cubap
opened
9 years ago
0
Construct rules for dilapidation, hardness during attack, possible disasters (fire), or other degradation
#27
cubap
opened
9 years ago
1
Decide minimum requirements for building any structure
#26
cubap
opened
9 years ago
0
Determine requirements for interactions between structures (outbuildings)
#25
cubap
opened
9 years ago
1
Create classes for crafted items which impose on the map
#24
cubap
opened
9 years ago
0
Attempt to align crafting with skill/knowledge tree
#23
cubap
opened
9 years ago
0
Clear divergences for special types of items
#22
cubap
opened
9 years ago
2
Establish basic traits for all crafted items (quality, condition)
#21
cubap
opened
9 years ago
1
Evaluate existing methods for crafting
#20
cubap
opened
9 years ago
1
Determine interaction with inventory system
#19
cubap
opened
9 years ago
0
Describe general types and discovery methods
#18
cubap
opened
9 years ago
0
Consider iconography for sets and subsets
#17
cubap
opened
9 years ago
0
Establish inventory and internal diversity
#16
cubap
opened
9 years ago
0
Consider meaningful real-life examples of civilization development (like domestication of animals) and determine whether it can be made relevant inexpensively
#15
cubap
opened
9 years ago
0
Define patterns of growth for each class
#14
cubap
opened
9 years ago
0
Generalize traits, levels, and skills
#13
cubap
opened
9 years ago
0
Outline shared methods and behaviors
#12
cubap
opened
9 years ago
6
Catalog types of entities (plants, animals, characters)
#11
cubap
opened
9 years ago
1
Determine types of attachment to world (soil, plant, debris, animals)
#10
cubap
opened
9 years ago
1
Identify methods for calculation of distance, movement, pathfinding
#9
cubap
opened
9 years ago
1
Catalog possible surfaces, soils, and features
#8
cubap
opened
9 years ago
1
Describe the most simple playable world map type
#7
cubap
opened
9 years ago
1
Design personality and reputation
#6
cubap
opened
9 years ago
4
Draw methods for priorities, motivation, and growth
#5
cubap
opened
9 years ago
1
Organize inventory control
#4
cubap
opened
9 years ago
2
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