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”DirectoryNotFoundException: Could not find a part of the path "C:\UnityTest\TEngine-main\Assets\StreamingAssets\TEngine\AssetBundles\AssetBundleMeta.bin".
没有文件夹“StreamingAssets" 猜想是否要手动HybirdCLR 打包一…
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Unity Editor版本: 2021.3.1f1
操作系统: macOS Big Sur
出错的Build Target: WebGL
com.focus-creative-games.hybridclr_unity的版本号: 2.0.0
hybridclr仓库的版本号: main 531f98365eebce5d1390175be2b41c41e217d918
il2cpp_p…
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## 环境
| | |
| --------------- | ----------------- |
| Unity | 2020.3.30 |
| il2cpp_plus | 2020-DHE |
| hybridclr | DHE |
…
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如题
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我使用最新的master,打包运行报错:MissingMethodException: AOT generic method not instantiated in aot module. System.Void ET.AwakeSystem`2[ET.Session,System.Int32]::.ctor()
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## 测试环境
* Unity 2020.3.42
* Windows 10
* Win64包
## 问题
修改`HotUpdateMain.Start`为下面代码,打包Win64,有报错:
```cs
void Start()
{
Run("函数未变化,运行AOT版本", RunNotChangedMethod);
Run("函数有变化,运行解释器版本", Ru…
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相关报错是
`Building Library\Bee\artifacts\WebGL\il2cpp\master_WebGL_wasm\v0f6_eric2.lump.o failed with output:
In file included from Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/33i3_Generic2.…
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## 环境
| | |
| --------------- | ----------------- |
| Unity | 2020.3.33 |
| il2cpp_plus | 2020-DHE |
| hybridclr | DHE …
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抱歉,其实是在ET7版本里打包时发现的错误,但是猫大也没有遇到过这种情况,来这个咨询下大佬,打搅了!
ET版本: 7.2
Unity版本: 2021.3.20f1c1 apple silicon
Net版本: 6.0.407
在macos m1环境下,按照文档 打包过程,进行到第6步,第二次打包时,不选择build exe时,不报错,啥也打不出来。选择build exe时,…
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## 环境
| | |
| --------------- | ----------------- |
| Unity | 2020.3.33 |
| il2cpp_plus | 2020-DHE |
| hybridclr | DHE |
…