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### SteamDB link to the game
https://steamdb.info/app/498310/info/
https://steamdb.info/app/1079290/info/
### What should it be detected as?
Godot
### Additional information
These shou…
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This is a thread to decide whether we should keep the default interpretation of normalmaps the way it is now (so-called DirectX style), or switch to OpenGL style, which interprets the y-axis (green ch…
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### Prerequisites
- [X] I have written a descriptive issue title
- [X] I have searched [open](https://github.com/ImageMagick/ImageMagick/issues) and [closed](https://github.com/ImageMagick/ImageMa…
Viech updated
3 years ago
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idTech 4 has a static library called idLib, which contains all the stuff regarding vector maths, quaternion maths, matrix maths, ray-tracing and others. Right now, the Vector class needs its .cpp file…
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Feature request: I think it would be handy if, when right clicking empty space in the viewport, the menu would show the most used entities as a quick way of placing them.
The DarkRadiant editor als…
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Hi, I just discovered dogiradiant (and its fork upgRadiant). It looks like I'll have to add two mores to my [know list of radiants](https://dl.illwieckz.net/b/radiant/known-radiant-list.md):
- AARa…
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Hello,
I've tried both the latest release and the latest revision of rbdoom3bfg on GNU/Linux x86_64 and they both refuses to launch with the following error.
```
------- Initializing renderSystem ---…
ghost updated
4 years ago
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Peace Chen,
First off, thank you for your documentation. It was very easy to follow.
After walking through the installation steps, I've run into an error importing IDTECH_MSR_audio into my react…
ghost updated
4 years ago
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Hello,
some game developers think it would be a good idea not to filter every texture with the level of anisotropic filtering that the user can set up in the game's settings.
As a result, despite of…
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I want to suggest the OpenGEX [http://opengex.org/](url) universal efficient container for the assets for RBDoom. It has a important advantages in compartment with DAE/FBX in compatibility, standardiz…