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'Build Lightmaps' doesn't actually bake lightmaps anymore after updating to Blender 2.93.
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### Describe the project you are working on
I'm working on a procedural and UGC *(User Generated Content)* game where users can create their own maps from premade blocks and custom models.
### Descr…
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### Godot version
v4.0.2.stable.official [7a0977ce2]
### System information
Windows 10, Forward+
### Issue description
I'm procedurally generating an ArrayMesh for a class I'm making that extends…
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### Godot version
3.5.stable
### System information
Windows 10, GLES3
### Issue description
Having BakedLightmap enabled makes your FPS fall down drastically if you change rotation, traslation or…
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### Godot version
4.1.2 stable mono
### System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 30.0.15.1123) - Intel(R) Core(TM) i7-9700K…
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### Tested versions
Bisect shows that 69a4ff8996 is the culprit
### System information
Godot v4.3.dev (2886511c1) - Debian GNU/Linux trixie/sid trixie - X11 - Vulkan (Forward+) - dedicated NVIDIA G…
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Would it possible to bake an existing mesh's texture with the lighting setup within Neos?
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Hello, for a particular pipeline, we are interested to generate the lightmaps of the Meshes, we are interested in baked texture and the UV mapping , but we want to keep the material of the Mesh preser…
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Hello,
I am trying to use your build godot_titat_editor_013_win64, after settin uvmaps and trying to bake lightmap i have these errors:
```
Lightmap mesh
num_bounces 0
bounce_power 1
Found…
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I'm just recording this to see if others experience this as well. I now have a working FPS counter in 3D (I'll add it to the demo project soon) and noticed that while the FPS starts out strong at betw…