-
**Describe the bug**
When I extract a textured, uv-unwrapped mesh, there appears to be an artifact which looks like a discontinuity in the mesh along the x and y axis. The mesh looks like it is sepa…
-
Hi,
I only get totally flat meshes out of 1.4. I'm sure I changed something, since it worked about 2 weeks ago, but I've run out of ideas what the cause could be. Maybe someone could help me out of…
-
Thank you very much for your series of work.
I tried to use your method to simplify the work, and I found that there are initial models after simplification in your data set. My question is whether I…
-
### Describe the project you are working on
Optimizing Game
### Describe the problem or limitation you are having in your project
There Doesn't seem to be any good way of exporting meshes that are …
-
Trying out this library together with Bevy and Rapier3D for the first time.
Scene consists of a board of size-1-by-1 rectangular tiles (see attached screenshots), each with a `NavMeshAffector` and …
-
This is my long-promised first attempt to elaborate on the big picture on how to realize a brute-force re-initialization. Feel free to extend the issue.
It might turn out more complicated than I th…
-
The RAM required by this program is 25-100 times larger than the size of the original 3D image (tomogram) that we used to extract the surface mesh. This occurs because I am using 3rd party tools (pyv…
-
```
Dear all,
I run the intersect by the following command:
intersect aa.ply A_MINUS_B bb.ply >cc.ply
The program gave error message:
uncontained hole loop does not share vertices with any face loop…
-
Would it be possible to expose the "preprocessing" stage that remeshes the input (collapsing small triangles etc.) to the command line user? This could be very useful in other contexts, too.
(in th…
-
Hey there! It seems you've got the only Rust navmesh library I can find! :D
I'm testing out this library for use in my game for enemy pathfinding and it seems like it's working pretty well, but the…