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So I have been having problems with tracking. I haven't tried anything to fix it in a few months but I was told to not use the oculus button. Im using a oculus quest 2 and 3 htc vive trackers and 2 ba…
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**Describe the bug**
When trying to access the monitor (desktop) via Oculus dash when iRacing (Revive + SteamVR) is running the quit app/reset view box keeps appearing when interacting with desktop i…
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### Tested versions
- Reproducible in: 4.1-stable - 4.2.2-stable
### System information
Godot v4.2.2.stable - Windows 10.0.22631 - GLES3 (Compatibility) - NVIDIA GeForce RTX 3080 (NVIDIA; 31.0.15.5…
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I am trying to use the MRC and MRTK with Meta Quest 2 (and Pro)
Everything works fine, except that the camera that renders to the OBS (External app) is the "FIRST PERSON VIEW" camera (eyes) instead…
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A very strange bug: I have a debug display which displays the state of all buttons. It shows a state change for button 16 when I touch the trigger with my index finger, but the `button_pressed` event …
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Hey
I am using Godot 4.1 with the XR Toolkit. If I set MSAA 3D to Disabled (Fastest), the project runs fine on Quest 2, however if I set it to any other value (2x, 4x, 8x) I get black screen on qu…
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Hey, I'm having an issue with connecting the midi feed to my quest 2 via cable. I am using a USB-B to USB-C cable to directly connect from a YAMAHA Dgx-640 piano. I get no pop-up or event that the mid…
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Submitting frames to the OpenVR compositor invalidates a `glium::Texture2d` (or its contents).
The `glium::Texture2d` mentioned above is used to render a textured quad in the main window.
Two othe…
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In Firmware update "release-oculus-10.0-v42", the following apps seems to remain enabled:
- Unifiedtelemetry
- Gatekeeperservice
- Appsafety
Is there a way to disable the tracking in this firmwa…