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A simple ship dealer where the captain can spend their money
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Request one of the following:
- Require a specific number of wind turbines for end game goal; or
- Reduce Wind Turbine recipe costs
Currently, the players have a choice of building Solar Generato…
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In VZH Laser Tanks require 1 power to operate, this is not only a weird mechanic, but it creates a few issues:
1. It makes Laser Gen pretty defenseless when low powered
2. Even while you are low p…
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I have downloaded your game code and trying to import but not getting success as it is giving asset import error . Please suggest solution
![image](https://github.com/saddboys/Softeng306Assignment2/…
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```
> library("RLinuxModules")
> module("list")
[1] "Currently Loaded Modulefiles:\n 1) powerPlant/core 5) asub/2.2 9) gdal/2.4.0 \n 2) git/2.21.0 6) unixODBC/2.3.0 …
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This is in reference to #43. However, unlike below diversion dams, this is for below where Collieville PH discharges into the Stanislaus. According to @alanccai, this is from the license (please confi…
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```
What steps will reproduce the problem?
1.every time using the powerhouse
2.
3.
What is the expected output? What do you see instead?a working planner... only
superstats and innate work
What ve…
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So far i have identified the following Categories in which we can start finding creative ideas:
- General Setting: The general setting in which the game is embedded
- Ship: Ship style, Effects (partic…
ulikk updated
10 years ago
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Two kinds of zombies: the mass, general, slow and the special ones, aka bosses - each has unique power
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I just saw a wrong assignment of a generator or load to a MV grid very far off (see red line in
![screenshot from 2018-03-13 14-03-01](https://user-images.githubusercontent.com/18557122/37343441-ddd…