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[Bevy XPBD](https://github.com/Jondolf/bevy_xpbd) is using Parry internally for spatial queries, and the `rebalance` method of `Qbvh` is causing panics with the error 'attempt to add with overflow'. #…
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I have some code in which I need to update colliders every frame, because the size of my objects changes over time:
```rust
use rapier3d::{
dynamics::RigidBodySet,
geometry::{BroadPhase,…
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Looks like we are re-exporting the type - https://docs.rs/rapier3d/latest/rapier3d/geometry/type.Aabb.html
But we aren't doing the same for traits implemented by the type, most importantly - https://…
kvark updated
7 months ago
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is:
```rust
/* Set the collider position inside of a system. */
fn modify_collider_position(mut positions: Query
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### Description
I'm currently testing out Rapier inside of a react app using the `@dimforge/rapier3d-compat` (v^0.11.2) NPM package. I have a scene setup using impulse joints and when I swap the crea…
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Setting the motor position of a Spherical multibody joint acts like setting the motor velocity.
If the 'target_pos' is not set to 0, the joint will spin with no end.
Also with a bigger 'target_pos…
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Hi, this is the first time I am posting an issue in this repo. I have encountered something I believe is a minor bug in the way the KinematicCharacterController updates the transformation under certai…
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First of all, thanks for making this library! This is the nicest 3d character controller for Bevy that I've found.
When my cube character reaches the end of its plane it start almost refuse to move…
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I am trying to create a vehicle and my approach is to use a `RigidBody` for each of:
- Body
- Wheels
- "Hubs", an additional `RigidBody` which is used for steering
I then set up revolute joints …
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Hi,
The limit doesn't look respected. Is it me or a bug ?
Y value goes down to circa 3.26 when it should be circa 4.0:
Looks like a big drift right now:
```rust
fn t2() {
let gra…