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Notes:
13 New Nodes related to eye shaders
Builtin CorneaI OR
Builtin Iris Plane Offset
Builtin Iris Radius
Circle Pupil Animation
Cornea Refraction
Eye Surface Type Debug
Iris Limbal Ring…
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Hello I just discovered Scrapoxy and I'am already in love (even though I'am still waiting for Oxylabs support). Good job on adding the cipher suite shuffling feature.
But I would like to ask if it'…
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Tested with RadeonProRenderSDK 2.02.2, also reproducible in the Blender addon
![image](https://user-images.githubusercontent.com/16514346/114702655-05b88500-9d2d-11eb-88f7-d57697bb9ff1.png)
Using…
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This is not so much a _Feature Request_, rather a conversation opener. I have written a `cython` implementation of the NREL SPA that was heavily influenced by the `pvlib.spa.solar_position_numpy` and …
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Need to finish a first version of all illumination loop:
- diffuse direct
- diffuse indirect
- specular direct
- specular indirect
- subsurface
- refraction
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Apprently some DrawFoo callins run 2 or more times in a draw frame and you can't tell which iteration it currently is. See https://github.com/beyond-all-reason/Beyond-All-Reason/pull/3172
There sho…
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```
In our multi-threaded application, we have a thread that renders osg, and
another one that displays a GUI. That GUI changes ocean properties, such as
refraction.
When enabling/disabling refract…
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Review and add new nodes and functions for balance of SG to ASE remap page:
- [x] **Channel Mixer** -> High Priority
https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Channel-M…
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Right now, antenna models in the detector description do not take the changing index of refraction with depth into account. It is possible in principle to write different antenna models into the detec…
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1. Launch Application.
2. Drag and drop a CCEffectNode on to the stage.
3. Drag and Drop bear image on the stage.
4. Add Refraction Effect in Effect Manager.
5. Select Environment as bear image you ju…