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Probably related to #967
While adding godot-cpp 4.0 to [xmake-repo](https://github.com/xmake-io/xmake-repo) the builds for mingw/x86_64 on MSYS2 failed with seemingly no error output:
```console
…
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Hello, we have an issue with the Wireframe shader for iOS. We tried using the shader from Assets/Shaders/Wireframe/ShaderGraph with the material from Assets/Shaders/Wireframe/Materials that we put in …
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**Describe the bug**
I'm suddenly getting 3 shader compile errors and one warning when building. This first started (or I first noticed it) when I was doing an android build, but happens on all pla…
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Hi, I've conducted several tests comparing the performance of two scenes within the Built-in Render Pipeline: the "Sample Scene" and the "XR Interaction Toolkit Sample" scene. Despite both scenes havi…
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This is more of a feature request than a bug, but currently UnityGLTF import materials with BIRP shader, so they do not work under URP or HDRP.
(glb file imported with glTFast, GLTFUtility, Uni…
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## Background
I'm working on adding D2D1 support to my library [ComputeSharp](https://github.com/Sergio0694/ComputeSharp/), which allows developers to write HLSL shaders entirely in C#, and then ta…
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### Describe the project you are working on
Godot
### Describe the problem or limitation you are having in your project
Complex visual shader graphs can quickly become challenging to manage a…
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# Description:
Our hard coded noise system is horrific to maintain, I say this having just spent several hours porting it to GLSL.
# Lithosphere:
[Lithosphere](http://lithosphere.codeflow.org/) has …
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Screenshot shows how barely visible cloud becomes when camera is directed to water.
![изображение](https://github.com/GaijinEntertainment/DagorEngine/assets/145611338/d735576b-e958-47aa-a38f-6099814a…
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