-
```
What steps will reproduce the problem?
1. Create a J3M file in a text editor and reference a non-existing texture
2. Place this J3M inside the jMP assets folder
3. Load the J3M in the material edi…
-
```
What steps will reproduce the problem?
1. Create a J3M file in a text editor and reference a non-existing texture
2. Place this J3M inside the jMP assets folder
3. Load the J3M in the material edi…
-
```
What steps will reproduce the problem?
1. Create a J3M file in a text editor and reference a non-existing texture
2. Place this J3M inside the jMP assets folder
3. Load the J3M in the material edi…
-
```
What steps will reproduce the problem?
1. Create a J3M file in a text editor and reference a non-existing texture
2. Place this J3M inside the jMP assets folder
3. Load the J3M in the material edi…
-
```
What steps will reproduce the problem?
1. Create a J3M file in a text editor and reference a non-existing texture
2. Place this J3M inside the jMP assets folder
3. Load the J3M in the material edi…
-
### Describe the project you are working on
A 3D game with custom terrain rendered using a Texture2DArray.
### Describe the problem or limitation you are having in your project
Texture2DArray…
-
### Godot version
4.1.3.stable (Steam)
### System information
Windows 10 - Godot 4.1.3.stable - Forward+ and Mobile
### Issue description
https://github.com/godotengine/godot/assets/8…
-
### Describe the bug
After creating a new minimal project and attempting to add a terrain node with an 800x600 height map of solely black and white pixels (attached below), the editor immediately cra…
-
### Issue description
Get an annoying "reimporting checker_pattern_dark.png" popup everytime the window is focused. after uninstalling phantom camera, it goes away.
### Steps to reproduce
fre…
-
**Describe the bug**
I have a .glb file (375 MB) with 36x8K textures. Unfortunately, doing any operation with this file (importing, renaming, even selecting to view in the inspector) requires a painf…