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For example:
```html
Be aware that the Darkness can overtake other tiles and even
your buildings (removing them from the board) unless you have a Light Tower
nearby. A building that is covered b…
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Im currently generated top-view map. And seems like i can't see a structures i made. That is kinda sucks because i currently don't know how to show real-time builded bases so i could draw on map with …
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### Describe the bug
I found a single tile of road that was facing the wrong direction, disconnected from the rest of the road.
### Attach save file
[New England-trimmed.tar.gz](https://githu…
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The app currently shows:
> Separate and shuffle together:
✓ All Starting Action Tiles (tiles with dots)
In my (English) rulebook, these tiles are called "base tiles". The rules contain:
> 50…
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### Note: Depending on feedback from [this issue](https://github.com/tenstorrent/tt-metal/issues/12644), we might just close this one, and used one from tt-metal repo for tracking. However, I'm keepin…
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[Implicit Tiling](https://docs.ogc.org/cs/22-025r4/22-025r4.html#toc31)
I wish to implement the support of Implicit Tiling (introduced in 3D Tiles 1.1). It has been discussed in different issues bu…
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![image](https://github.com/user-attachments/assets/73a2ef37-4274-408d-8061-44bd13d5083c)
![image](https://github.com/user-attachments/assets/58c910d7-370f-4528-a5db-7a9239d37bbe)
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**Describe the bug**
Heuristics incorrectly selects tiled execution of brute force-knn when the output tile could still fit the memory. This makes knn search slower than torch matmul + topk.
** …
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#### Issue details
LibGDX currently does not support the 'class' type for custom properties in Tiled maps (see [here](https://doc.mapeditor.org/en/stable/manual/custom-properties/#custom-types)). The…
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Heya,
The way I do roofs has been worsened by the tile fading feature that came with v12.
I don't typically use vision blocking walls on maps in a city or village with a lot of roofed buildings, …