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Valve/vr_standard breaks when assigned a heightmap in Unity 2017.2.
By breaking, it means it seemingly only uses the albedo map and doesnt use any other maps (normal, metallic etc)
I have three erro…
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After upgrading my Unity to 4.5, I'm now getting this error when I build my project for iOS. It results in an empty pbxproj file. Project still builds fine on another machine running Unity 4.3.4. I…
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I'm trying to build an app that allows user to view sketchfab models, and potentially import them into the scene and use them.
It works at runtime, I can see the models in my interface. Now I'm ju…
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I am using IL2CPP and .NET Standard 2.0. I can't build my project because of the following error. The dll is indeed included and I don't know how I can allow it to be included like told in the error m…
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I'm getting this error when I build my app. Runs fine in editor. Saw hint to use .NET Standard 2.0 but still get error. Running Unity 2018.3.8f1 and I downloaded the latest UnityStandaloneFileBrowser…
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Ubuntu: 22.04.1 LTS
dotnet sdk 6.0
Windows x86 build.
Clean Unity project with just one scene and a cube.
ArgumentException: The provided target platform group name () is not valid.
UnityEditor…
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Hi there, we are using Jenkins for our build automation. After integrating the DOTween plugin we have issues with our builds as some editor window seemingly wants to popup but can't since we're in bat…
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## Checklist
- [16.0 ] I've updated to the latest released version of the SDK
- [Yes ] I've searched for existing [GitHub issues](https://github.com/facebook/facebook-sdk-for-unity/issues)
- [Yes…
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**Describe the bug**
A clear and concise description of what the bug is.
**When going to build a project for Android (APK), I am getting a build error that is failing the build. It appears to be …
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can be achieved by reading current prefab stage via PrefabStageUtility
```csharp
#if UNITY_2021_2_OR_NEWER
using PrefabStage = UnityEditor.SceneManagement.PrefabStage;
#elif UNITY_2018_3_OR_NEWE…