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Hi. I'm following these instructions on my raspberry pi:
First Install Poco by using the command ./install-poco.sh with the shell-script in the creepMiner-folder.
After this open the Makefile with…
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I'm trying to build PySide2 from sources on Win10 machine following these steps: [Windows conf](https://github.com/fredrikaverpil/pyside2-wheels/blob/master/appveyor.yml)
But when I run
```python …
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[1.10.2] Crash when clicking Squeezer in Manual v0.10-50
See crash report here for Squeezer:
http://pastebin.com/UBNBf9sD
And here for Lightning Rod:
http://pastebin.com/qRxdNecu
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Currently, Wowser uses r73. Several new versions have been released since r73, and the animation system has been overhauled yet again.
Before we fall too far behind, we should upgrade. r77 is the cur…
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In addition to being the current release of Node, Node 6 is also on track to become the next LTS release of Node. We should make sure Wowser supports Node 6.
#### Progress
- [x] Install and test with …
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Now that several language constructs used by Wowser are becoming widely supported in current versions of mainstream browsers, it's probably time to upgrade to Babel 6 to take advantage of modular lang…
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Transparency animations apply to individual textures, and not just the overall texture unit.
- [x] Find a model that actually uses transparency animations
- [x] Try compare Wowser's rendering of said …
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UV animations animate the UV coordinates for individual textures within texture units. They're used for various effects, such as water and lava. Similar to transparency animation blocks, they apply pe…
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Seeing as our shaders are all written in GLSL, it seems appropriate to support `.glsl` extensions for shaders.
After we add support, perhaps we can start migrating existing shaders from `.frag` and `…