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```
Issue: DarkGDK U7.4 source code uses several deprecated(and now removed) parts
of the DirectX SDK. I am unable and unwilling to recode DarkGDK to be *at
least* compatible with a 2009 version of …
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the FPS has greatly improved and the overall experience is much better, however, I'm getting this annoying effect around the character, lightsaber, when I move the camera, etc I recorded some examples…
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```
Issue: DarkGDK U7.4 source code uses several deprecated(and now removed) parts
of the DirectX SDK. I am unable and unwilling to recode DarkGDK to be *at
least* compatible with a 2009 version of …
-
Currently the only existing D3D12 compute sample is the D3D12NBody simulation. For those interested in DX12 for purely compute reasons, particularly with no DX12 background, the sample can be more dau…
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**Concisely describe the proposed feature**
I would like to add a DirectX 12 backend to the compiler so that I can use new features which requires shader model >= 6.0.
**Describe the solution you'…
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Hi all,
I'm getting back into VR and thought I'd give this one a try.
I'm able to push a simple "hello world" style XR app (with Xrorigin / xrcamera) to my Quest 3, however, when it loads, it loads …
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### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What happened?
Trying to install this over a virtual machine VMware Fusi…
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```
Issue: DarkGDK U7.4 source code uses several deprecated(and now removed) parts
of the DirectX SDK. I am unable and unwilling to recode DarkGDK to be *at
least* compatible with a 2009 version of …
-
![タイトルなし](https://user-images.githubusercontent.com/109478063/179496229-ead4e52f-8683-49e9-8985-09dd0a68cf5e.png)
私、三画面使っていて、左から1:横長(メイン)、2:縦長、3:横長の環境となっております。
で、3のところにNiconicoをフルスクリーンで使っているのですが…
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#### Your system information
```
Computer Information:
Manufacturer: Inet_AB
Model: System Product Name
Form Factor: Desktop
No Touch Input Detected
Processor Information:
CPU Vendor: Authenti…