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## Summary
Return the player HUD to it's former glory.
## Goal
The player HUD has regressed since the days of the "outdated" branch. The goal here is to reimplement it's …
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After developing the parser and game interface libraries it became aparent
that the original organization would work, but would be sloppy. A more
suitable design has been implemented but the doc…
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Can you share some detail regarding in which direction this project may go?
- Will this be a game? or an utility application?
- If this is a game then any specific genre for the game? if any simila…
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I am unsure if we want to implement a fully fledged roguelike for 1.0. Or if we even want to do a rogue like at all.
Initially I envisioned the game to be a tarkoff-like loot-extraction like game b…
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The end result of this program is a PDF that shows a user's games, along with relevant information for each game. However, a template for the document is needed in order to create the file.
This is…
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Overall your report is fine. But reading it I am already concerned about the complex game logic that might lead to problems during design and implementation. So many different screens/maps! Can you pe…
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Bit Slicer's current application and user document icons don't scale very well with small sizes, and isn't up to date with the "post-Yosemite appearance."
The current application icon conveys slicing…
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# Passion Project Ideas
The key development task for remainder of Tri1 is a Java Spring Passion Project.
## Requirements:
- The project must have have JavaScript as frontend and Java as backend.
…
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The JavaScript we use should be written with a design pattern in mind that will make it easier to debug and add to as the game expands. One of the reasons for this is avoiding JavaScript's global nam…
r2vq updated
10 years ago
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## Problem
There aren't many games being built for elementary OS at the moment and that's a shame. It would be nice to give indie game developers the same path to monetizing and distributin…