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### Details
If you hover over a player, it adds an halo around the player's body, even if SetNoDraw(true) is set to true to them.
This can be used to easily identify invisible admins for example.
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### Details
Protocol version 24
Exe version 2020.10.14 (garrysmod)
Exe build: 17:22:36 Nov 2 2020 (7881) (4000)
GMod version 2020.11.09, branch: x86-64, multicore: 1
Windows 64bit
### Steps t…
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When you open up your Garry's Mod and look for a server you see **~20 gamemodes on a 1080p screen**. However, **~10 of those gamemodes are RP**. And infact, basically all of them **are actually DarkR…
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Not much to say, it's cool that we have PrintName and OnlyAdmin, but can get .Image for setting ContentContainer panel image?
Example: https://github.com/Facepunch/garrysmod/blob/394ae745df8f8f353e…
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### Details
Please note that debugging this issue requires you to have Half-Life: Source installed and mounted in Garry's mod.
#### Test branches
The following issue has been tested on the br…
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### Details
After reached at 2048 particle limit can be cause its break the Clientside Model that become a NULL, I don't have idea why its does NULL. Also, its not clean the lua particle effects af…
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While adding NPCs to a particular team-based gamemode, I discovered that melee damage generated by NPCs appears to be mishandled when the target is a player who is on a team. I began trying to isolate…
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Code:
```
hook.Add("OnEntityCreated", "", function(pEntity)
print(pEntity:GetModel() == nil)
end)
```
A number of entities when the map spawns don't have models on the server nor client. Spaw…
Kefta updated
4 years ago
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Im working on something but using this module when I start it segmentation faults.
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