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Hello, when trying to call `ArrayMesh::add_surface_from_arrays` from gdnative, I get a crash. Doing the exact same call from GDscript (with the array computed by gdnative) works well.
## My setup
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Shaac updated
2 years ago
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Hi there,
I got a problem parsing generated api.json for kotlin GDNative.
Here is the branch used on project: https://github.com/utopia-rise/kotlin-godot-wrapper/tree/feature/update-to-godot-3.2
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**Godot version:** v3.1.beta4.mono.official
**OS/device including version:** Linux 64b
**Issue description:**
Without mono:
```
handle_crash: Program crashed with signal 11
Dumpi…
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Godot 3.0 master RC2
You can register classes, tool classes, signals, properties, methods, but no enums and no constants. I need them so I'm not forced to write raw numbers when an enum is expected…
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### Godot version
v3.5.beta5.official [815f7fe63]
### System information
Windows 10, GLES 3, RTX 2070
### Issue description
If you pass the root node of a scene to a GDNative DLL using …
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### Describe the project you are working on
An interactive wave to midi editor / music transcription software called [MeloMIDI](https://github.com/4321ba/MeloMIDI)
### Describe the problem or limita…
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**Environment:**
- OS: MacOS 10.12.5
- Godot version: 3.5.1
- _godot-sqlite_ version: 3.5
**Issue description:**
Unable to run Godot SQLite. The SQLite.new() function fails.
**Steps to re…
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I installed this from Asset Store, the version 0.5
It gives this error whenever I try to create a script:
modules/gdnative/nativescript/nativescript.cpp:1479 - No nativescript_init in "res://addon…
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When in the section of "Compiling the plugin" the "hardcoded SConstruct file" given in the docs don't work used with the given scons command. I've just setup the module as described in the docs. I hav…
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first, my english may not good enough so be patient plz
problem:
my flow tutorial: [GDNative C++ example](https://docs.godotengine.org/en/3.1/tutorials/plugins/gdnative/gdnative-cpp-example.html)
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