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### Tested versions
- Reproducible in: 3.6.stable, 3.5.3.stable.
Cannot reproduce in earlier versions, as in-built 3D physics interpolation was introduced in 3.5.
### System information
Linux Mi…
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These optimisations should provide another big performance boost to the rendering (cf: this [excellent video](https://www.youtube.com/watch?v=40JzyaOYJeY) on the topic)
- [x] 1 chunk mesh per face ty…
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### Describe the project you are working on
A 3D game
### Describe the problem or limitation you are having in your project
In Multimesh editor there is only Populate mode, but it doesn't allow you…
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### Description
Please add support for header casing propagation.
Some legacy apps (or language frameworks) don't support HTTP 2 headers with lower casing.
For instance, some client apps create …
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this would be a system that allows attaching attributes to parts of the mesh. The is could be used to store the normals of the simplicies. Additional topological information could also be stored in th…
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**Describe the bug**
The following scene has a mesh used as a prototype for a point instancer. This mesh is connected to a material which is semi transparent. The material doesn't seem to be applied …
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**Describe the bug**
consider this usd file
```
#usda 1.0
(
defaultPrim = "item001"
metersPerUnit = 0.01
upAxis = "Y"
)
def Xform "item001" (
kind = "component"
)
{
…
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When I convert and repackage a Dragon's Dogma 2 mesh, I am only able to view it in certain circumstances in game, and generally the game crashes.
1. When I create a PAK with a modified head mesh, I…
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Absolutely wonderful work Zylann.
I'm currently trying to add new types of blocks to the blocky_game demo on Godot. I've been successful at adding them in 3D by editing voxel_library.tres and addin…
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**Original report ([archived issue](https://osrf-migration.github.io/gzweb-gh-pages/#!/osrf/gzweb/issues/36)) by Louise Poubel (Bitbucket: [chapulina](https://bitbucket.org/%7B5cfa2075-477b-4ded-bdb9-…