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Animations and Sounds for pokemon release and recall do not work anymore when using JB2A assets with the system. Seems to be an issue with the function in the attached screenshot.
![image](https://…
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FVTT Version 11.302
PF2e Version 5.0.1
Exploit Vulnerability Version 0.11.1
Socketlib Version 1.0.13
No other modules active.
Also happens in brand new blank world with nothing else configured.
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This is for the Starfinder (sfrpg) system
For the "Lockpick roll formula" and "Break lock formula", the module does not seem to read skill modifiers from the character sheet.
For reference: the lock…
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jb2a has a really good animation for literally throwing a bone. This feels like it should be the animation for bonemerang
Issue opened on Discord by Ellam#6478
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I'm using foundry v11 and I've got this sequence :
new Sequence()
.effect()
.attachTo(token,{offset:{x:10,y:240},local:true,followRotation:true,bindVisibility:true})
.file("jb2a.thund…
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- Adding a 'charge' sequencer effect to the Rush attack, where the attacker visibly rushes up to the target, would help a lot with reducing clunkiness. As it stands now, there's a requirement to move …
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When I place a spell that creates an expanding emanation -- such as Bane and Bless -- Automated Animations catches that and places a 5-foot radius animated aura around the selected token. The Workbenc…
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{"coreVersion":"11.313","modules":[{"key":"5e-statblock-importer","id":"5e-statblock-importer","name":"5e-statblock-importer","active":false,"version":"1.69"},{"key":"ATL","id":"ATL","name":"ATL","act…
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**Describe the bug**
Seeing a bug I think with Sequencer. After loading into a scene with a creature with a an effect on it, loading into another scene, and then coming back to the original scene, th…
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Yet another premium dependency? The description of dnd5e-animations states that only JB2A and Automated Animations are required, but there are 844 referenced "modules/levels-3d-preview" in the autore…