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I'm setting up an input handler for my game engine, and I'm setting it up to support different devices (for local multiplayer), and the events `SDL_MouseButtonEvent` and `SDL_MouseMotionEvent` are ret…
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There are many ways this could be done.
Here are my thoughts on one way:
** use Kaillera (but it probably needs improving)**
Kaillera server and client were recreated in https://github.com/God…
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This is because when the code do something like that :
`PlayerManager::getCurrentAchievementsStatus()`
It retrieves the achievement's progress of the "active player" only.
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```
What steps will reproduce the problem?
1.Sideload mame4droid on OUYA
2.set input to original iCade
3.Play ROM
What is the expected output? What do you see instead?
Expected Result:
iCade cont…
-
```
What steps will reproduce the problem?
1.Sideload mame4droid on OUYA
2.set input to original iCade
3.Play ROM
What is the expected output? What do you see instead?
Expected Result:
iCade cont…
-
```
What steps will reproduce the problem?
1.Sideload mame4droid on OUYA
2.set input to original iCade
3.Play ROM
What is the expected output? What do you see instead?
Expected Result:
iCade cont…
-
```
What steps will reproduce the problem?
1.Sideload mame4droid on OUYA
2.set input to original iCade
3.Play ROM
What is the expected output? What do you see instead?
Expected Result:
iCade cont…
-
```
What steps will reproduce the problem?
1.Sideload mame4droid on OUYA
2.set input to original iCade
3.Play ROM
What is the expected output? What do you see instead?
Expected Result:
iCade cont…
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### Game and System Information
- **Version:**
```
spartan$ ./wesnoth --version
Battle for Wesnoth v1.19.2+dev (5253731c7a4-Modified)…
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# Two-Player Tetris (Pygame)
## Project Abstract
Two-player Tetris allows the user to enjoy a competitive game of Tetris with the options of single-player, local PVP (player versus player), and bo…