-
### Describe the project you are working on
Godot Physics 3D/2D
### Describe the problem or limitation you are having in your project
Area overlap tests can be expensive with many rigid bodie…
-
In the current solution it is possible to add a `derived:template`:
```
derived:template "demo3/{var1}/{var2}";
```
But this provides an unlimited variation of variables that could in princi…
-
Since there have been a few issues popping up with the collision system flixel uses (see #1301, #1270, #1078), and seeing how the next version of Flixel will be 4.0.0, this seems like the perfect time…
-
### Describe the project you are working on
Networked player movement with client-side prediction
### Describe the problem or limitation you are having in your project
Quick summary of cl…
-
# Issue
Many of the mixamo animations we're currently using have issues which cause them to move outside of the avatar's physics capsule, and so a workaround that constrains the hip bone was introduc…
-
I am trying to understand why bodyWithPolygonFromPoints isn't actually creating the correct polygon. Instead of building a polygon using all of the points I'm passing to it, it's sort of optimizing th…
-
___
***Bugsquad note:** This issue has been confirmed several times already. No need to confirm it further.*
___
**Godot version:**
Godot 3 RC3
**Issue description:**
Fast moving Rigid…
ghost updated
2 years ago
-
![2024-03-10_23 18 29](https://github.com/tr7zw/FirstPersonModel/assets/38869993/7093e86d-7856-499f-b0c6-a647f36440e0)
My legs get stuck in this running animation in first person after a couple steps…
-
Temperature, Energy.
And for star particles: age, chemical composition (metallicity).
-
**Original report ([archived issue](https://osrf-migration.github.io/gazebo-gh-pages/#!/osrf/gazebo/issues/188)) by Steffi Paepcke (Bitbucket: [spaepcke](https://bitbucket.org/%7B88ec2edf-5653-4e93-b1…