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Movement physics calculations need to be redone, gravity should be properly implemented to avoid bots getting kicked for fly.
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### Describe the project you are working on
Currently working on the Github Game Off jam game I started, which includes several enemies that use state machines to handle both the physics of moving, a…
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## Is your feature request related to a problem? Please describe.
At present, if the user selects a time series over a long period of time in absolute terms (e.g., a dynamic that 30 minutes long), th…
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Hello!
Is there bindings for the [Debug Renderer](https://jrouwe.github.io/JoltPhysics/index.html#debug-rendering) from Jolt?
If yes, can you point me where is it as I couldn't find the types an…
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I'm getting the following error:
```
Uncaught RuntimeError: unreachable
at std::panicking::rust_panic_with_hook::h9d91fa0fae16500f (http://localhost:3000/0c0ef481b8428110185b.module.wasm:wasm…
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**Is your feature request related to a problem? Please describe.**
I am trying to recreate some Minecraft mechanics:
1. Crouching:
Prevents you from falling from high places while crouching.
2. …
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### Tested versions
- Reproducible in :
v4.3.beta2.mono.official.b75f0485b
v4.2.stable
### System information
Godot v4.3.beta2.mono - Windows 10.0.22631 - Vulkan (Mobile) - dedicated NVIDIA…
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### Problem
In monolithic multi-physics problems, different dof types may correspond to different dimensions. This may result in different magnitudes of the residual function. Imagine, we calculate…
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### Describe the project you are working on
- Playing around with building 3D scenes in Godot
- Level design addon using CSG Nodes
- Unrelated 2d project
### Describe the problem or limitation y…