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from cmake:
-- No package 'uhd' found
-- UHD NOT found! NOT compiling UHD-aware blocks
-- Checking for module 'libusb-1.0'
-- Found libusb-1.0, version 1.0.20
-- Found libusb-1.0: /usr/include/lib…
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Since PR #1686, overriding a default action is easy, you just need to write a `block.click` for the same `button`.
There were many elements that made me think that you could also override the defau…
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**Is your feature request related to a usage problem (not a bug)? Please describe.**
Ubuntu often fails to get media keys to control the right application when there is more than one capable of playi…
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Hi all,
As we've been cleaning up audio file metadata and importing our radio's library into libretime, we've come up against an issue that is complicating our efforts to import music and then qui…
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Music Blocks does not mind unusual pickups of 1/3, but Lilypond does not support this sort of input.
In fact, if you put a pickup of 1/3 in your code, Lilypond export fails.
```
Uncaught Refere…
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**Describe the bug**
Setting a music area using a Recurrent Complex command block sometimes crashes the game.
**Where playing in SinglePlayer or Multiplayer?**
-SinglePlayer
**To Reproduce**
…
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https://github.com/devkitPro/libnds/blob/89ac6cbbf51b70b7ce5679d3a8bd621b9fb910e6/include/nds/arm7/audio.h#L47
In audio.h a rounded version of the audio timer frequency is used, while it should act…
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Bug //ETERNAL EDIT - bug has been fixed.
~~If a player is at 140 blocks from a playing Jukebox Car , 1 second of the audio plays then stops. Progressing closer to the Jukebox Car the audio will play …
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As a player, I need a level to play in, so a level needs to be designed.
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![Screenshot_20201105-194113_YouTube Music](https://user-images.githubusercontent.com/50359547/98304601-050e0c80-1f9f-11eb-8483-a21cdbc5c78e.png)
![20201105_193940](https://user-images.githubusercont…
jos3s updated
3 years ago