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The problem is shown in the following figure,When the player's orientation changes, all bullets change position and direction:
![Screenshot 2024-09-24 202829](https://github.com/user-attachments/asse…
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## Description
In working with the `gabor_kernel` function, I was initially surprised to see the kernel size and shape change with orientation. This behavior doesn't seem like a bug, as there's a spe…
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When we fix this, email the user who reported it with the same subject line.
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When auto-rotation is disabled in portrait mode, placing device horizontally and tapping somewhere to focus causes preview layer to rotate. I did fix that by replacing this code:
```
if let connec…
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I'm quite surprised that I can't find this issue in the tracker. The best way to explain is by a video:
http://www.youtube.com/watch?v=3oB5iE8JjS8
You see, the grayscale glitch on the left side of t…
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The activity launched via BlessingsService.newBlessingIntent does not handle orientation changes gracefully. When orientation is changed, both screens duplicate. The eventual activity result is fine.
…
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I guessing its from my app or there is something i am during wrong?
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If you present a ui.View as a popover without specifying and popup_location all goes as expected. But if you change the orientation of the screen while the popup is still is displayed, the y value see…
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```python
import cadquery as cq
part = cq.Workplane("XZ").circle(1)
show_object(part, "pre-offset", options={"color": "green"})
part = part.offset2D(1)
show_object(part, "post-offset", op…
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When using the pod in my own app and the example app on an iPad, whenever I rotate the screen the view itself no longer retains its original constraints. Most of the time it appears to take on padding…