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Moonzel
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Godot-PerfBullets
This plugin uses the MultiMeshInstance2D to render thousands of bullets easily while running the logic in C++ to run at maximum performance.
MIT License
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A change in the parent's scale property causes all bullet positions to change
#17
griffenliu
opened
2 months ago
1
I don't understand the bullet_hit signal
#16
Flux0-0-dev
opened
3 months ago
1
manual mode causes the spawner to spawn bullets continously
#15
Melon-The-Dev
opened
5 months ago
0
Changing the properties of an individual bullet after time
#14
Horikaze
opened
6 months ago
2
im not completely sure why but it seems like changing things about spawners inside of the code causes the game to crash
#13
pYMxlobo
opened
6 months ago
1
Crash after hit Pool Count
#12
superhighlevel
closed
7 months ago
1
Enhancement: Control rotation of bullets individually.
#11
Dan-Mizu
opened
9 months ago
2
Updates to the start rotation property not reflected in-game
#10
Jaden909
closed
9 months ago
2
fireRate set in code not reflected in-game
#9
greenguy77
closed
10 months ago
1
Trigger bullets on signal?
#8
vexxvakan
closed
9 months ago
3
emit(): Space state in inaccessible
#7
Wazard
closed
9 months ago
5
Export Project Fail
#6
Levandosss
opened
11 months ago
0
Can this library work with regular enemies?
#5
xaqbr
closed
1 year ago
1
Spawn bullets from moving node
#4
Karlmit
closed
1 year ago
4
How does this compare to- or work with BulletUpHell?
#3
temhotaokeaha
closed
1 year ago
2
Using it on OSX
#2
WarrenFaith
opened
1 year ago
16
Fix readme typo
#1
erjanmx
closed
1 year ago
1