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Since the bow rework nos use a single Arrow sprite, we should display a particles of colors, like the ones in Project Zelda Engine to differenciate which arrows are being used.
Also take the #18 is…
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This is a double edge sword, I can't explain how annoying it's to deal with particle editor and the client running simultaneously, but it's needed to know the particles names we are using
This way …
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### Godot version
v4.0.rc1.official [8843d9ad3]
### System information
macOS Ventura 13.1, Intel MacBook Air 2020, Intel Iris Plus Graphics
### Issue description
When using the compatibility bac…
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**Is your feature request related to a problem? Please describe.**
We log depth data for several cameras. We also have a 3D world view with a world map. `rerun` automatically projects the cameras int…
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The inertialess traces consist of two parts, an Euler integrator for the position and the LB coupling. Neither one is a virtual site mechanism. The two parts should be separated, and
can be used inde…
fweik updated
3 months ago
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Has anyone ever imported an exported ply file into Unreal Engine? Why is it fuzzy when I import Ply files into Unreal Engine, but it's clear when I search the web? What should I do, please?
有谁将导出的ply…
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Reaching the particle limit seems to effectively lead to random blockages in spawning cegs. Our old mushroom cloud cegs seem to be put together recursively with single particles that spawn entire circ…
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The particle system cannot use the mesh generated by the procedural methods. For example:
```js
this.entity.particlesystem.mesh = pc.createSphere(this.app.graphicsDevice);
```
Repro:
https://…
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There are some issues related to running marley events, and it is originating from macro files which need to be updated according to recent software changes.
Effected Files:
1. Template_Marley.mac
…
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Implement a particle system for the engine.