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# Steps To Reproduce
- Login on a PBR Viewer.
- Build -> Pathfinding -> View/Test
- Wait for the Navmesh to finish downloading.
- Under the View tab, Tick Navmesh then the other options.
# Obs…
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hi
would you please show me your datasets path of BOP for testing? i wanna an example
i met a problem like this :
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Error executing job with overrides: ['dataset_name=lmo', 'mod…
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## Bevy version
0.15
## \[Optional\] Relevant system information
Rust version: 1.83
```
SystemInfo { os: "MacOS 15.1.1 ", kernel: "24.1.0", cpu: "Apple M1 Max", core_count: "10", memory: "64.0 GiB…
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PBR Reflective surfaces with metallic=1, roughness=0 and alpha=0.5 that receive image from a reflection probe should not show any light source dots no matter if they are point lights or projectors, th…
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The Second Life inventory library only contains 'legacy' environment settings. As a parcel owner, I have no way to change my parcel's day cycle to the "new default" that was added as part of the PBR r…
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- Variable shadow length for short shadows (~19 pixels)
- Highlight is size-dependent too, which is the biggest problem
- Depth to normal angle
- Analyze what is size-dependent
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Repro:
1. Create a mirror
2. Create a downward pointing projector in front of the mirror
3. Look at the projector in the mirror so that you can see the bottom face of the projector.
Observed: Th…
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PBR terrain is appearing in mirrors when it shouldn't. i.e. a hill behind the mirror renders in the mirror.
Geenz suspects this could be due to missing uniforms in the PBR terrain shader relative t…
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Hi @gerardsimons I am trying to compile the pbr-visualizer and I am getting the following error:
```
../pbr-visualizer/common/simd/sseb.h:108:29: error: could not convert ‘_mm_shuffle_epi32(a, (((…
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- Should not have to close/re-open the floater for the feature flag to take effect, if logging in to a region for the first time
- Do not persist the feature flag - behavior should be consistent afte…