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Please answer these questions before submitting your issue. Thanks!
### What version of Go are you using (`go version`)?
1.10.2
### Does this issue reproduce with the latest release?
Yes
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### Godot version
3.4.2 stable (45eaa2daf)
### System information
MAC, GLES2.0
### Issue description
Blend Shape Normal Vector weird on OCTAHEDRAL_COMPRESSION
maybe Array Normal valu…
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I encounter crashes in my app and in the plugin example app - the problem is random, sometimes easy to replicate but sometimes it can take a long time to reproduce it.
The app simply crashes fr…
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Hello!
In debugging the flight demo for [sgi-demos](https://github.com/sgi-demos/sgi-demos) project, I found the runways and taxiways were not drawing due to a bug in rectf_() in [gl.c](https://git…
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I was following this documentation page to understand how to generate profile reports of my application: [Performance profiling](https://flutter.dev/docs/cookbook/testing/integration/profiling)
Aft…
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Currently on MacOS, FlutterMacOSGLCompositor does not support resizing.
Because of this, any app that has a platform view will default to use the current code path (to prevent regressions for resizin…
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### What should happen
As [mentioned](https://github.com/hrydgard/ppsspp/pull/17609#issuecomment-1601362526), some (possibly dumb; I'm trying to wrap my head around it) observations on SoftGPU.
Fi…
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**Description**
When drawing lines using `PrimitiveTopology::LineList` or `PrimitiveTopology::LineStrip`, they are 1px thick on `Vulkan` and `Gl`, but on `Dx12` they are thicker than 1px when M…
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Hello~ Wonderful Work!
I am trying to run the train_coarse.py, then I meet an error:
![image](https://github.com/user-attachments/assets/1f59b49b-511f-4220-b177-7a8159740351)
I tried to solve…
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Blending is not usually required for widgets, and using a custom draw state means overhead. Perhaps we could use the native draw state?
- A software rasterizer might want full Duff/Porter blending
- A…