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This would be a pretty backwards incompatible change but I think that we should not interpolate "naked" dice and table references and should introduce some kind of syntax. This would allow those strin…
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Dev tasks:
* [x] Add top-level `roll` command
* [x] Add `ping` subcommand
* [x] Add `version` subcommand
* [x] Add `meta` subcommand
* [x] Add arg-parsing support for all types of rolls
* [ ] Ha…
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### Describe the Problem
The dice expression `XdYe` and related dice function `explode()` only explode when a number is rolled equal to the number of sides on the dice, however some games systems exp…
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As a player I want the ability to "Edit" a saved dice roll. Currently one must delete the roll and then recreate it.
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PCGEN dice roller rules:
```
PCGEN RollInfo Dice:
ndm([/\|mM]a)*([+-]b){0,1}([tT]c){0,2}
n - dices
m - sides
/a - keep top a dices
\a - keep bottom a dices
ma - Reroll if below …
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```
Describe the feature:
Add the ability to enter a D66 dice roll and have the resulting encounter show
up.
Describe the benefits from the feature:
This will allow us to continue to use dice to ran…
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It would be useful for automation plugin to be able to handle attacks with variable specs derived from dice rolls such as those done by the Experimental Particle Beam Cannon.
This can be partially …
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### What version of rules_go are you using?
Latest (50.1)
### What version of gazelle are you using?
N/A
### What version of Bazel are you using?
7.3
### Does this issue reproduc…
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[Reported in Discord](https://discord.com/channels/1204536076157456444/1204705643987075072/1230282411028381799):
```
4d6x: [2,2,6 ~~ 1] = 1 (I'd expect 10 here, as I want it to drop the lowest, no…
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Hi there,
looks like the damage formula default label for inline rolls currently looks rather strange if () are used.
That's how we localize persistent damage:
![image](https://github.com/user-atta…