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## Description of Issue
When using the (internal) shader option, there are a couple of rendering bugs.
Happens with standalone Optifine.
1: Glowing effect does not render.
2: Fire effects on e…
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After updating the shader in version 1.16.0, there was a color issue. The effects of lcd-grid-v2-gba-color.glslp and lcd-grid-v2-gbc-color.glslp are the same, and there is no change when switching. Re…
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To describe the problem, in some games there can be shaders that need to be worked around in cutscenes that might cause problems when used in gameplay. Having the option to prioritize certain shaders …
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### problem description
the current interface for the glsl shaders doesn't provide enough features
using `window-shader-fg-rules`, we can use more interface, but for n shader effects depending on n …
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Hi Mikko :-)
I have tried to write a same thing like nanovg, So you know how happy I found this project! it IS great!
I just want a light-weight graphics library can be used in small game with Lua. …
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### Title
https://xemu.app/titles/43430010/#Capcom-Fighting-Evolution-Capcom-Fighting-Jam
### Bug Description
No sound effects during gameplay
### Expected Behavior
Normal frame rate an…
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The current toon shader uses stencils to achieve its stencil effects. This effect has benefits when dealing with transparency. But it's sometimes less effective at rendering concave outlines or outlin…
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Tested on https://github.com/xenia-canary/xenia-canary/commit/9fd398a97ae7f2c140d8f48cd2602d6051e66525/
Issues:
Corrupt Textures
Missing Textures
Missing/corrupt "effects" (such as Boost Pads, a…
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Well, technically it's GNU/Linux **ReShade FX** support.
Not [ReShade](https://github.com/crosire/reshade#reshade) itself.
> This is a generic post-processing injector for games and video software. …
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Right now, the shader works perfectly in `stretch mode: 2d` but gets weird effects in `stretch mode: viewport`. I don't even know it it's possible.