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If you create a tileset and click on the "Opaque Material" slot, it won't show the Cesium default materials included in the Cesium for Unity Package. It seems like that window only brings up materials…
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Hi,
I'm just discovering Fluvio FX, it looks amazing!
Thanks for making it open for everyone.
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I wanted to test it in Unity 2020+ using HDRP 10+.
For some reason (I'm about to look more…
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In 2018.3.0b7 added support for git package dependencies from package manager :
https://forum.unity.com/threads/git-support-on-package-manager.573673/
Here is the guide to make a custom package: …
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which is an issue for undoPro except you depend on it, and have not wrapped it in #if
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Please, add LWRP compatible shader example
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### What it is?
The Description property of a the comment node is just one line.
### What should it be?
It really should be a multi-line text-area.
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日々ありがたく利用させていただいております😊
MaterialView に関して、2点要望がございます。
### 1. shaderPath で別フォルダ内のシェーダーを指定したい
フォルダ管理の都合上、下記のようなディレクトリ構成になる場合が頻繁にあります。
```
[ディレクトリ構造]
Assets
├ Scripts
│ └ ShaderViews
│ └ XV…
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Hi, first up: Thanks for the plugin! I had something similar, but making the history serialized is really useful!
However after adding `SelectionHistory` to my project a lot of my shortcuts were no…
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RT shadows are too expensive on Switch so they are off
Full lighting bakes shadow in lightprobes so you can do a scene without RT shadows but you lose highlights
Subtractive gives those RT highlight…
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Hello all! I am hoping to reference the environment depth texture directly via Depth API to achieve certain shaders (namely in Shader Graph) - is there a way to access this and not just the occlusion …