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**SLADE Version**: 3.2.0
**Operating System**: Ubuntu 22.04
**Issue Details**:
So far this has only happened in visual mode, but I added a bunch of textures to my project (which is currently bein…
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Hi All,
I am interesting in changing some of the textures within IGI. I found your project, and I decided to give it a go.
I have tried to use the 'Texture Editor', when doing so, I am given th…
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Maybe this isn't possible, but i'm wondering if color display could be made better in Tomb1Main.
There are some instances where colors look wrong/washed out, specially on objects/statics.
For exam…
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### Godot version
4.2-stable
### System information
Windows 11, gl_compatibility, NVidia RTX 3070 TI
### Issue description
Setting GLTF "Embedded Image Handling" to "Embed as Basis Universal" wit…
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### Godot version
4.0.1
### System information
Pop!_OS 22.04 LTS
### Issue description
The SubViewport texture is not loaded correctly when applying to a uniform for gdshader use.
It w…
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### Tested versions
Tested in Godot **v4.2.1.stable.official** and **v4.3.dev6.official**
### System information
Godot v4.2.1.stable - Pop!_OS 22.04 LTS - X11 - Vulkan (Mobile) - integrated AMD Rad…
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We're finally starting to look at implementing a WebGPU-based rendering in monaco, similar to what xterm.js uses. This issue is used to track all the work which is expected to take several months.
Pr…
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https://github.com/MontyTRC89/Tomb-Editor/assets/111427436/c8a5af4e-7b1f-4707-9c2d-70b4f24142a5
As seen when applying textures on triangular steps the texture rotations are incorrect. with or wit…
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**Original report ([archived issue](https://osrf-migration.github.io/gazebo-gh-pages/#!/osrf/gazebo/issues/1413)) by Louise Poubel (Bitbucket: [chapulina](https://bitbucket.org/%7B5cfa2075-477b-4ded-b…
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### Description
Texture authoring is a bit slow as channel packing is required in Terrain3D (unless using only albedo/normal rgb) so my suggestion is to automate it.
Ideally for each Texture in th…