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I was having an issue trying to add a package, and found that it was because I had Unity in a non-default path. So I added a Projeny.yaml specifying the correct path.
Couldn't this path be automati…
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Store models, transforms, in the future images.
Some kind of patient selector.
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Got no time to look at yet, not sure if we have to edit anything to be compatible with them or not. Quoted from my bug report :
> Re: (Case 1194745) [Device Simulator] NullReferenceException is th…
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![Screenshot 2024-07-09 at 12 40 08 AM](https://github.com/hemil0102/XRStudy/assets/83139316/a80ebccf-8529-48f7-80f4-b59199715445)
안녕하세요, 그림과 같이 구현하고 싶은 항목에 대해서 작성해보았습니다.
질문을 그림에 남겼는데, 시작점을 어떻게…
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Fix controllers being reassigned if unplugged and keep the game controllable if this happens
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## GLTF
https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_materials_iridescence
## UNITY HDRP
https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@…
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**Description of the bug**
Android 12: Application crashes after image selection
**Reproduction steps**
- NativeGallery.GetImageFromGallery
- select image
- crash
**Platform specs**
…
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Enabling debug builds should make it easier to see errors in Unity script in the web console. Will need to test to see if this works.
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I don't need to keep probuilder-support after generating the building - merely keeping the mesh would be fine. This would also considerably improve the git-story for Waterlooplein3D (also because it s…
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* [ ] IMPORTNANT CHANGES
* [ ] UIEffect will no longer support Unity 2018.1 or earlier
* [ ] To use `IPreprocessShaders` API
* [ ] TextMeshPro is provided by package manager
* [ ] In t…