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ElmarJ
/
GeoJsonCityBuilder
Unity Package to recreate a 3D-city from a specially crafted geojson file.
MIT License
22
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2
forks
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Consider strategy where generation is built around asset importer
#50
ElmarJ
opened
1 month ago
0
Allow creating objects with hideflags
#49
ElmarJ
opened
1 month ago
0
Automatically remove duplicate coordinates in Polygon
#48
ElmarJ
opened
2 months ago
0
Remove all hard coded geojson feature property names
#47
ElmarJ
opened
3 months ago
0
Refactor Time Machine functionality out of this repo
#46
ElmarJ
opened
3 months ago
0
Update README.md
#45
ElmarJ
closed
3 months ago
0
Generic Filter functionality (replaces Time Machine)
#44
ElmarJ
opened
6 months ago
1
Use Netherlands3D Coordinate Conversion Library
#43
ElmarJ
opened
10 months ago
0
Unit tests
#42
ElmarJ
opened
1 year ago
0
Update README.md
#41
ElmarJ
closed
1 year ago
0
Generate Splines along a line or a polygon
#40
ElmarJ
opened
1 year ago
0
Experiment with Blender Geometry Nodes
#39
ElmarJ
opened
2 years ago
0
Border generator should merge segments into a single mesh (and GameObject)
#38
ElmarJ
opened
2 years ago
1
Time Machine editor support
#37
ElmarJ
opened
2 years ago
0
Use ECS for Time Machine functionality
#36
ElmarJ
opened
2 years ago
0
Add existence controller to prefabs
#35
ElmarJ
closed
2 years ago
0
Solve bug: incorrect geojson property names used.
#34
ElmarJ
closed
2 years ago
0
Geojson properties not used correctly
#33
ElmarJ
closed
2 years ago
0
Feature/border
#32
ElmarJ
closed
2 years ago
0
Templating of prefabs
#31
ElmarJ
opened
2 years ago
1
Refactor code
#30
ElmarJ
closed
1 month ago
0
Save GeoJson feature properties in Unity component
#29
ElmarJ
closed
2 years ago
0
Add WorldPositionAnchor to prefab-builder editor
#28
ElmarJ
closed
2 years ago
0
Support base prefab for generated blocks
#27
ElmarJ
closed
2 years ago
0
Add gizmo to origin
#26
ElmarJ
closed
2 years ago
0
Elmar j/issue24 rewrite coordinate system
#25
ElmarJ
closed
2 years ago
0
Redesign coordinate-provider
#24
ElmarJ
closed
2 years ago
0
Allow for starting blocks from standard prefab
#23
ElmarJ
closed
2 years ago
0
Experiment with removing Probuilder dependence
#22
ElmarJ
opened
2 years ago
0
Deterministic "random" selection of material and height
#21
ElmarJ
closed
2 months ago
0
Project decals from point or along line
#20
ElmarJ
opened
2 years ago
1
Rotation / heading o from geojson property on prefab placement
#19
ElmarJ
opened
2 years ago
1
Filtering on arbitrary json properties
#18
ElmarJ
opened
2 years ago
2
Persist GeoJSON properties into Unity objects
#17
ElmarJ
closed
2 years ago
2
Add Gizmo to origin
#16
ElmarJ
closed
2 years ago
0
Automatic conversion to standard prefab / asset (i.e. unprobuilderize)
#15
ElmarJ
opened
2 years ago
1
Documentation / tutorial / getting started project
#14
ElmarJ
opened
3 years ago
0
MultiPolygon support
#13
ElmarJ
opened
4 years ago
0
Unity Terrain from elevation coded in geojson
#12
ElmarJ
opened
4 years ago
0
Generate mesh around line or polygon border
#11
ElmarJ
closed
2 years ago
1
Move geojson + json classes to Editor assembly. Closes #9.
#10
ElmarJ
closed
4 years ago
0
Move Json & GeoJSON code to Editor assembly
#9
ElmarJ
closed
4 years ago
1
Move all mesh generation logic to Editor assembly. Fixes #1
#8
ElmarJ
closed
4 years ago
0
Settings (height, rendering etc.) on a per (random) facade-type basis.
#7
ElmarJ
opened
4 years ago
0
Import .geojson-files with custom Asset importer
#6
ElmarJ
opened
4 years ago
2
Switch to a more reliable and complete GeoJSON parser
#5
ElmarJ
closed
2 years ago
2
Scale objects
#4
ElmarJ
opened
4 years ago
0
Make length of material-list UI dynamic
#3
ElmarJ
closed
4 years ago
1
Solve relative / absolute height placement bug
#2
ElmarJ
closed
4 years ago
0
Move all mesh generation logic to Editor assembly
#1
ElmarJ
closed
4 years ago
0
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