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Add options for gamescope+steam
- Make a submodule with all relevant gamescope options
- Apply submodule as CLI options
Relevant options:
```
-w, --nested-width game width
…
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I run the python version with this command "python inference_realesrgan.py -n RealESRGAN_x4plus -i inputs --face_enhance --fp32"
and it just keeps fluctuating in the amount of ram that is using until…
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Recently I posted an issue with vertical CRT effect & blurriness with FSR2. There is a fix now that makes the scene so much clearer and usable (as it should be). But I think the vertical CRT's is diff…
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### Tested versions
From 4.0
### System information
Godot v4.3.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 (NVIDIA; 32.0.15.5599) - Intel(R) Core(TM) i9…
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When trying to run the the video upscaling using the realesr-animevideov3 (1080p -> 4k using -s 2) the speed is very slow at around 8 seconds per frame. However, if I start another instance of the pro…
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Hi,
is 38 seconds normal for the upscaling model to run?
How fast do you expect it to run on a V100?
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I'd like to use `tiv` to replace some uses that I already use `timg` for, since it generally produces better results; however, they require it to be able to emit images exactly scaled to fit the tty h…
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"Use Base" doesn't work. Using some SDXL model slows generation process down significantly and, moreover, changes picture style. So, it would be nice to have "Use Base" that works.
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Without opengl when converting yuv video via `libyuv`:
https://github.com/Xpra-org/xpra/blob/a8bb7c1e52ea9faa05f21f9e34e451a9ff8ded37/xpra/codecs/libyuv/converter.pyx#L183-L190
Speed is largely irre…
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# EX Deriving LiDAR products | Upscaling Biodiversity
Exercise: LiDAR products In this exercise we want to derive the most common LiDAR products DTM (Digital Terrain Model), DSM (Digital Surface Mod…