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I need to convert a user click on a TileMap2D into the x,y tile that was clicked. So far the docs say to use
```
PositionToTileIndex() to convert Urho position to tile index (returns false if positio…
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I would like to use SkiaSharp to render with high performance into a RenderSurface. I see that the binding for RenderTarget offers "GetRenderTargetView" for Direct3D11 backends and "Surface" for Direc…
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无法安装程序包“UrhoSharp 1.3.0”。你正在尝试将此程序包安装到目标为“.NETPortable,Version=v4.5,Profile=Profile259”的项目中,但该程序包不包含任何与该框架兼容的程序集引用或内容文件。有关详细信息,请联系程序包作者。 china
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hi,
The problem is the same outlined here:
https://discourse.urho3d.io/t/clock-gettime-cause-crashed/2802
It seems that just undefining the HAVE_CLOCK_GETTIME preprocessor directive when buil…
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Currently a .targets file is used to deploy the Urho native dll in UWP: https://github.com/xamarin/urho/blob/master/Nuget/UWP/UrhoSharp.targets
There's a much simpler way to do this by placing the …
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I tried building urho SharpReality. Using the make file approach was a bust. I'd much rather use the solution files provided.
After changing include paths for the Native/UrhoSharp.SharpReality pr…
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I have to build my own version of UrhoSharp that uses the Direct3D11 backend in Windows instead of the OpenGL backend because Anti-Aliasing won't work otherwise. So I want to re-build the same version…
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Hi People, I have the following error in my listview after doing some operation, this happens to the fourth or fifth process or event
Output
Alloc concurrent mark sweep GC freed 0(0B) AllocSpace…
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If I call
```
BoxNode.Remove();
```
and then
```
Scene.AddChild(BoxNode);
```
the app crashes:
```
An unhandled exception of type 'System.AccessViolationException' occurred in TestViewport…
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I'm trying to get 64bit builds working in UWP.
At first I tried using the existing mono-urho.uwp project but found it was using a pre-built SdlStub lib first which didn't include the source. I tri…