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**Feature/enhancement description:**
Support [Bevy](https://bevyengine.org/) as an export target. Bevy is built on [wgpu](https://github.com/gfx-rs/wgpu) and uses wgsl for shaders.
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I've noticed quite a few comments mentioning a future refactor to an ECS based design, which I think would be great to bring back! The ECS paradigm seems to fit us well here by making it easy to paral…
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Bevy users like @JMS55 and @HackerFoo have reported painfully high overhead costs paid by Bevy users due to our use of `wgpu`.
> The "draw call overhead" issues are really more like state change o…
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Motivated by these PRs:
https://github.com/StarArawn/bevy_ecs_tilemap/pull/530 Seems to fixes a real issue, but would need some work before merging (imo).
https://github.com/StarArawn/bevy_ecs_til…
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Hello, bevy_egui is a great library! But may I ask, is there any way to specify the camera for Egui rendering? Or, how can I configure the viewport for Egui rendering?
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# bevy 엔진
[https://jwvg0425.github.io/game_bevy](https://jwvg0425.github.io/game_bevy)
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This is an extension of #15 that also checks for duplicate versions of Bevy crates. It's bit more challenging to do, which is why it's a separate issue.
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Should at least detect duplicate vers…
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I'm trying to figure out how to load assets without spawning them and I noticed that a `GameAssets` struct is used in the demo but I can't find where it is populated (or even where it is defined).
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## How can Bevy's documentation be improved?
Bevy's documentation about how to setup and run Tracy could be improved. I am referring to this file: https://github.com/bevyengine/bevy/blob/main/docs/pr…
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## Version
0.15.0
## Operating system & version
Windows 11 (latest)
## What you did
I'm currently starting to write a game in Bevy and am planning to use leafwing-input-manager for keyb…