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**OS:**
windows
**ADDON:**
Latest
**Describe the bug**
The update button doesnt work unless you select the mesh again which means getting out of pose mode selecting the mesh and then updating…
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Hello, I am struggling to an error while using the gltfjsx command-line tool to turn an animated model into a TSX component.
My model is rigged using the **rigify** addon in blender 4.1 like the foll…
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**Original report ([archived issue](https://osrf-migration.github.io/gazebo-gh-pages/#!/osrf/gazebo/issues/2489)) by Lucas MCKENNA (Bitbucket: [lukes3315](https://bitbucket.org/%7B04c81126-5e89-43cc-a…
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Hi Lucio,
Thank you for working on the Rigify add-on.
In the past year, I have been busy converting people to Blender.
**Blender Guide - Rigging/Weight Painting:**
- https://www.deviantart.com…
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### Godot version
4.0.beta.2
### System information
Windows 11, NVIDIA 3050, Intel i7 11th gen
### Issue description
The add track button is missing on models imported from external applications …
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### Describe the bug
Importing an FBX file that contains morphs and multiple meshes, all sharing one armature, will only keep **the first mesh's vertex groups**, which causes every other bone to be…
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When running this node, using the default "robo.blend" rig, then blender prints out:
```
Dependency cycle detected:
NeckDM0 depends on Armature through Bone Parent.
nose depends on NeckDM0 throug…
linas updated
9 years ago
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**Affected version of the script:** Blender exporter, both version 2.74 and 2.9.3.
**Tested with:** Blender 2.79, Blender 2.9.3 (same outcome); various other models with disconnected bones (same outc…
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Dear all,
I am now doing a relatively unrelated post-doc, and am working on Pose2Sim only on the side. There are tons of features that I think could be useful, and that I cannot find time to imple…
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I just discovered CharMorph coming from MB-lab and it really was a good surprise for me as it improves on the character creation experience.
This issue is a proposal to add a better export support fo…