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As shown in the image, when I move the IK bone of the foot, the foot do not follow the bone properly.
No matter where I move this bone, the character's knee stays straight and never bends.
How can …
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My current workflow is to use plugins to import into KKBP bones, simplify armature preparation for Unity, bake light color textures, and export FBX file. Next, I need to open Unity,import FBX , fix th…
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**Description:**
Unlike e. g. the chopper, the farmer does not have a dedicated slot for bone meal. While it makes sense to be more dynamic with a farmer (i.e. plant four different plants), I would…
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any chance of getting some types, even if just bare bones d.ts? :D
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Feature Description
Detecting whether there is fracture in the bone surface or not through x-ray based i…
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When you know which bone(s) you want to edit, clicking through the entire tree can be annoying and time-consuming. Some option to search for particular bones would be useful.
Open questions:
- How…
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Current exporter could split mesh geometry if number of bones is too high per mesh.
Basic humanoid won't fit into 20-64 bone limitation (30 face + 20 * 2 legs + 20 * 2 arms + 25 body)
and hand-split…
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Will VGC animation need something like the "bone tool" in cacani? for working out tweens with more drastic rotation?
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Raises morale of undead?
- door
- bed
?