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Didn't want to hijack #246 since my conditions are different, but I am running into my own crash for the epa3.rs `*self.heap.peek()` statement. I can reliably encounter it in the wild, but despite my…
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Hello,
I’ve been using ts-proto to generate TypeScript code from my proto files, and while the --comments=true flag works well for normal fields, it does not include JSDoc comments for oneof fields…
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Currently map makers have to define their own collision info (mark which tiles are blocking).
It will be much nicer if this information is in the tile set instead, automatically connected to each til…
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This will be perhaps one of the biggest aspects of our game and may take a couple of weeks to complete.
The map for the game will be randomly generated since this is a rogue like. The generation will…
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## Bug report
**Required Info:**
- Operating System:
- Ubuntu 24.04.1 LTS
- ROS2 Version:
- Rolling
- Version or commit hash:
- 771eca41bb7b6ad26856c434dd79e48a399c4601
- DDS imple…
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### Describe the bug
Kind of a two-parter:
Firstly, if one wants to export one of Valve's own maps, you cannot just export the maps folder as the map won't load up after compiling in Hammer. You'l…
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Hello,
I don't know the meaning that avoid collisions using full 3D data.
I only know if you use move_base, the navigation map is OccupancyGrid. And it's 2-D grid map.
Can you explain the collisions u…
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In CollisionModule, descendants of the collision folder are factored into the collision hash map and recorded in module.hullRecords.
When an instance is removed, it is automatically removed from th…
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With the collisions map markers, in addition to [this issue](https://github.com/cyclestreets/bikedata/issues/15), these markers jump around randomly.
![jumping-collision-markers](https://user-image…
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Filling a map with { X Y } values in 0..1000 x 0.1000 is long. Getting the values out of the hash is also slow:
```factor
H{ } clone
0 1000 [a,b] dup cartesian-product concat [ dup pick set-at ] …