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Hi, Thanks for sharing the dataset.
I saw the camera_xxxx.txt file stores the c2w. Is it in colmap coordinates or blender or others?
Thanks
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Sorry - it might be a rookie error.
I am trying to create an interpreter with some variables bound to values. I want this variables to have a name, for example:
```
mId := golog.NewMachine().Consu…
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I have had this working for me before, but I just updated to the latest master and RenderPipeline works better now (lights did not work, I got an error about IesDatasetTex (actually, there is no error…
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### Describe the bug
Howdy,
I work on QuestCraft. We were made aware of your repo recently and peeked at your Zink stuff. Good job!
This is less of a bug and more a “for your information” rep…
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NiAlphaProperty (all games):
- Flags
- Threshold
-> Add/Remove buttons
-> Slider and field for threshold
-> NifSkope-like options for flags (testing, blending, modes)
Properties (all games):
…
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I had a script running that fed your main.py to get the texture tree of NOLF PS2 scanned.
During i got several errors escape bla blabla \D and \E
the letters seem missing in command string.
The…
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Spot lights are not casting anything on materials, I think. Neither specular nor diffuse. The reason I think so being that in the same map, I still had a few stock materials which were receiving the l…
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So, here is the relevant limits present in SALA and the relation with this LA, we should implement 'em!
I changed some names to be more native. I've also probably added something.
If an SALA limit is …
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引擎版本为Unity5.2和第一版保持一致,不排除一些修正在新版本里不需要
pg.359
参考pg.354法线分布函数以及Unity源文件中的实现:
CustomGGXTerm函数中 变量a (Alpha) 应该为 roughness的平方,a2 应该为 a 的平方,也就是roughness的4次方
pg.360
IBL对环境光采样后 变量half4 envMap为HDR值RG…
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A-Frame Version: 1.4.2
Platform / Device: chrome for windows different versions, oculus quest2 browser
I'm trying to export scene from Blender to my AFrame based web page for VR. For some reasons …